Sinn Studio uses Aura to halve production time and ship Zombonks in early access in just 5 months while increasing content pipeline 5X; Ramen VR introduces Editor-Use Agent and Coding Agent for ...
Lushfoil Photography Sim, a serene photography game built on Unreal Engine 5, is expected to get optional PC VR support following its initial release. In development by solo developer Matt Newell and ...
Nevercenter updates the Milo renderer to Unreal Engine 5.7 with large speed gains, raytracing on Mac, pathtracing on Windows and workflow changes.
UEVR, or the Universal Unreal Engine VR Mod by [praydog] is made possible by some pretty neat software tricks. Reverse engineering concepts and advanced techniques used in game hacking are leveraged ...
In a rare move, Apple is directly adding support for its visionOS platform to the Godot open-source game engine. The move expands the range of tools that developers can use to build content for the ...