
Download & Install | Poiyomi Shaders
Dec 17, 2025 · The latest version of Poiyomi Shaders can be installed in one of two ways. Please be aware that there are different versions offered in terms of feature availability.
Releases · poiyomi/PoiyomiToonShader - GitHub
A feature rich toon shader for unity and VR Chat. Contribute to poiyomi/PoiyomiToonShader development by creating an account on GitHub.
Installation and Setup | poiyomi/PoiyomiToonShader | DeepWiki
May 8, 2025 · This page provides detailed instructions for installing and setting up Poiyomi Toon Shader in your Unity project. It covers installation methods, initial configuration, and basic …
Poiyomi's VPM Repo - GitHub Pages
Poiyomi's VPM packages. Feature-rich shaders for Unity and VRChat.
Poiyomi Toon Shader | com.poiyomi.toon | Unity Package (UPM) …
Poiyomi Shaders are feature-rich shaders for Unity's Built-In Rendering Pipeline, intended for use with VRChat. They support multiple shading modes and robust light handling, and are …
Home | Poiyomi Shaders
Official Website and Documentation for Poiyomi Shaders, a free, feature-rich Toon and PBR shader for Unity with a specific focus on VRChat.
Poiyomi Update: 9.1.12 Pro & 9.0.60 Toon - YouTube
Duplicate avatar button - you can right click and avatar, go to poiyomi / tools and then duplicate your avatar with a fresh new set of materials all properly slotted for you and ready to play...
GitHub - poiyomi/PoiyomiToonShader: A feature rich toon …
Poiyomi Shaders are feature-rich shaders for Unity's Built-In Rendering Pipeline, intended for use with VRChat. They support multiple shading modes and robust light handling, and are …
Community:Poiyomi Shaders - VRChat Wiki
Mar 10, 2025 · Poiyomi Shaders (also known as "Poiyomi Toon Shader") is a shader for the Unity Game Engine. It supports a large variety of stylized shading presets consisting of …
Introduction | Poiyomi Shaders
Welcome to the Poiyomi Shaders Documentation! This website provides detailed information about the features currently offered in Poiyomi Shaders and how to utilize them.